Inertia Fuse for HE Shells (4) improves the armor penetration capacity of HE shells fired from main battery guns. Jack of All Trades (2) reduces the reload time of all consumables for the ship and squadrons. Effectively increases your damage per second with time because of the Hit Points loss. Even if you were using the gunboat build, it's just a really good skill on the Haru, due to the amount of guns you have. Links to the Guides on Captain Skills for Battleships and Cruisers see at the foot of this page. For 19 points, if you give up AR, you can then take AFT and shoot from 15.1 km (if you have the Slot 6 Reload module mounted). The selection of this skill you are buying yourself some life time. Never submarines, they said. DE will give you much more consistent fires. These are Soviet mid- and high-tier Destroyers, including Khabarovsk and Grozovoi, French high-tier Destroyers Mogador and Kleber, as well as Japanese high-tier artillery-focused Destroyers Akizuki, Kitakaze and Harugumo. I run pretty much the same, except i got PM over IFA, and BFT over SE, though i've been thinking of switching it to SE. Rest: extra HP, Camoexpert, Adrenalin Rush, Last Stand IFHE. Pan-Asian Unique Captains have a bonus to Survivability Expert skill, therefore the selection of the latter is arguably a better choice. Survivability Expert isn't a bad pick if you're going for a Harugumo build that pushes caps and knife fights. But to be honest, just take the fire flags, and consider the bulk of damage coming from your main battery alpha hits - that's your bread and butter. Watch the Youtube video. This build limits your gun range but gives you extreme effectiveness at wrecking DD’s who try and cap. DE increases your fire chance by alot with the short reload of the guns. Unlike those Destroyers with poor ballistics, these sea beasts provide fire support to allied Destroyers and bombard enemy capital ships from open water, from behind not-too-high islands and from a smoke screen. The selection of this skill facilitates a more relaxed activation of consumables that is great for protracted battles. It’s a good rule of thumb to select this skill on every ship unless it’s greyed out in the game interface, though its selection constricts the choice of skills by 4 points. Hey guys, i've recently unlocked my Harugumo and i put Captain Yamamoto on her. SE allows u to do more damage in the long run. Radio Location (4) The enemy player will be alerted that a bearing was taken on their ship. By using our Services or clicking I agree, you agree to our use of cookies. A great skill for aggressive play on high-tier Destroyers. Heck you can even out gun basically any cruiser besides the wooster. A game about huge boats. Another Captain Skill that gives an obvious but smallish advantage. A game about huge boats. It’s a good rule of thumb to select this skill on every ship unless it’s greyed out in the game interface, though its selection constricts the choice of skills by 4 points. LS. It makes taking down larger ships much easier. Depends on your playstyle, BFT is great for destroying DDs. Not sure if that's the right way, playing ranked but seems interesting. This skill is restricted to high-tier Destroyers only, coz the higher your tier is the more HP you get. PT / PM. Though this selection is not obligatory, there’s really a choice between Survivability Expert, Superintendent and Demolition Expert. I tried dropping IFHE, but it just wasn't as satisfying. Survivability Expert (3) increases HP for each ship tier. Another obligatory skill that is vital for most Destroyers. IFHE is a must, as is AR and SE. Not so important for other high-tier artillery-focused Destroyers, including IJN Destroyers with 100 mm guns since the penetration of their HE Shells is increased by means of some incognizable Nippon magic. Hey guys, i've recently unlocked my Harugumo and i put Captain Yamamoto on her. Torpedo Acceleration (2) increases the speed of torpedoes launched from both ships and aircrafts by reducing torpedo range. This Captain Skill helps hunting down enemy Destroyers, as well as knowing the direction of possible torpedo launch. As for why I don't recommend DE - its fire chance bonus is nice, but you aren't useless without it. Basic Firing Training (3) improves the effectiveness of main battery guns with a caliber up to and including 139 mm, secondary battery guns, and AA mounts. Preventive Maintenance (1) reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. Kind of miss AR, but i really like having RL to hunt down DD's. BFT. They still benefit from selecting appropriate skills and upgrades for improving their torpedo launchers, but since their main task is killing enemy Destroyers from a short distance, the improvement of the main battery is a priority. Since all Destroyers suffer from having glass modules, the selection of this skill is obligatory. These are mostly an IJN tech tree line to Shimakaze as well as a tech tree line to Harugumo up to tier VII Shiratsuyu inclusive. Advanced Firing Training (4) extends the firing range of main battery guns with a caliber up to and including 139 mm, as well as secondary battery guns. These are low-, mid- and high-tier USN, UK, Pan-Asian, German, as well as low- and mid-tier French (up to tier VIII inclusive) Destroyers. The selection of this Captain Skill increases the direct damage per minute, thereby giving an edge over enemy Destroyers in artillery exchange. save. I haven't really noticed the loss in fire rate, but that could be being padded by bad destroyer players insisting on remaining broadside to me while I AP them into the nth dimension. Torpedoes into her smoke force her to leave or often die due to lousy acceleration and turning circle. By using our Services or clicking I agree, you agree to our use of cookies. report. Adrenaline Rush (2) increases the reload speed of all armaments as the ship's HP decreases. Radio Location (4) The enemy player will be alerted that a bearing was taken on their ship. This is my preferred Harugumo build. Concealment Expert (4) reduces detectability by 10%. Gunboats. With guns. Now i'm wondering which Tier 3 skill (of the 3 marked ones) i should get. So it depends on your play. Since many torpedo-focused Destroyers have an excessive torpedo range this skill is worth considering. This skill is obligatory for high-tier UK Destroyers, especially tier IX Jutland and tier X Daring with 113 mm main battery guns. Press J to jump to the feed. BFT also is a more consistent, aebit softer damage buff, as there's no RNG factor to just firing faster. Is it a plane?! Superintendent (3) increases the capacity of your ship's consumables. The selection of this Captain Skill increases the direct damage per minute, thereby giving an edge over enemy Destroyers in artillery exchange. Radio Location is costly; therefore players tend to select the RL skill when participating in Ranked of Clan Battles only. Second-order skills have no significant impact on play. Though you’ll never know if this skill has triggered, Preventive Maintenance looks good when you have one last skill point to distribute. DE is also probably the least noticeable of all 3 skills here. Torpedo Armament Expertise (3) reduces the reload time of torpedo tubes hence increasing the damage per minute when using torpedoes. ...OH IT IS A PLANE FUCK CVs, Best way to know your enemy's ship is to play it. You can always make a rough calculation by using the. At the Kitakaze the choice is BFT because its a better DD hunter, but the Harugumo is so nice at killing CL and BBs.... New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Also the AA buff always helps (But not really since DD AA is practically useless without DFAA at those tiers). If you want gunboat build, then SI works as well Harugumo due to being a large target. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Yes her healthpool is impressive but she is huge, still eats AP pens from BBs and cant dodge incoming fire like other DDs can. HE is more consistent on broadsides, although AP can theoretically do more alpha damage. yeah that vid was awesome. Go easy on level 4 skills. Demolition Expert (3) increases the chances of setting fire to the target for the armament carried by ships and aircraft. I would recommend BFT, as you need the extra reload for knife fighting. A good choice for inflicting delayed damage to enemy capital ships. You're actually using the build I used to use before I changed it to the full gunboat build I have now (AFT instead of CE, and DE instead of SE). Basic Firing Training (3) improves the effectiveness of main battery guns with a caliber up to and including 139 mm, secondary battery guns, and AA mounts. Harugumo ( DD "Hunter") Same as Kitakaze's build, Want DD hunting, go BFT and leaf DE (without DE you make enough fires), Want Burn Down some BB, Bft + AFT and stay in 2 Row - my style Playstyle :), I have found excellent effectiveness by building it as a cap fighter. E.g. With guns. Harugumo has more than 1 viable playstyle btw. hide. Use this information wisely and you'll have a noticeable advantage over your opponents. I do use the slot 6 mod of gun range over faster daka. I used to use AR and BFT in lieu of IFA and RPF, but found I was dying a lot to Shima torps from unexpected angles; adopting RPF has all but eliminated that and has enabled me to more efficiently run them down.
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