preset: new technique for various Maridia wall jumps that were previously implicitly in logic. We've released a new version of the VARIA Randomizer, Solver and Trackers (http://randommetroidsolver.pythonanywhere.com/) dubbed "Bite my shiny metal ass". ROM Hacking - ALTTP + Super Metroid Randomizer Pages: 1 : wiiqwertyuiop Exit Mouse. escape: Animals Challenges in randomized escape. If you want to contact the developers about any issues or suggestions you may also do so at the GitHub Issues page. Among the obligatory bugfixes, the following new features are available: @randomizer Hello, Statistics. Huge thanks to the people who developped Super Metroid, the previous Super Metroid Randomizers, Super Metroid patches, Metroid Construction, Super Metroid Discords. An executable for Windows has been provided in SpriteSomething.0.1.0.Windows.zip. rom: new comfort patches available, Infinite Space Jump and Refill when saving. web: the VARIA beta website is available at, discord: you can join the VARIA discord server on, randomizer: New progression speed: VARIAble; it randomly switches the progression speed after each progression item placed, randomizer: When randomizing the progression speed you can choose which progression speeds are available for randomization, preset: New technique: Puyo Clip with X-Ray, preset: Lower Norfair hellrun is now activated in the speedrunner preset, randomizer: new preset highway2hell: favors suitless seeds, randomizer: new preset quite random: randomizes a few significant settings to have various seeds, preset: New technique: Mama Turtle Etank with High Jump (thanks rand(0)), preset: New technique: 1 Etank/1 Power Bomb pack/Speed Booster access to Gauntlet minors (thanks rand(0)), preset: New technique: Reverse Crocomire speedway, preset: Moonwalk can now be stored in the Controller preset, home: Display a link to the Randomizer League, logic: Right sand pit Power Bombs in suitless level 3 can now be accessed with a Spring Ball jump (thanks rand(0)), randomizer: fix case when Late Morph and Suits restrictions are both enabled, logic: fix Etank requirement to exit Crateria Super Missile, logic: fix Forgotten Highway Traversal when suitless, logic: fix Mother Brain Energy requirements when suitless, logic: various bug fixes affecting low% / super fun seeds, randomizer: spread items parameter is gone and has been merged with progression speed, randomizer: the first available minors are displayed in the credits, item tracker: available locations sprite is now a shiny GIF for easier spotting, randomizer: race mode to obfuscate item data in the seed and prevent the seed from being solved on the VARIA website until a certain customizable delay has passed, randomizer: Randomizer presets are now available, they contain example Randomizer settings, and the settings for upcoming rando league. Learn more. Work fast with our official CLI. they're used to gather information about the pages you visit and how many clicks you need to accomplish a task. You can always update your selection by clicking Cookie Preferences at the bottom of the page. 2) When "start at Ceres" was selected instead of "start at landing site", the stats counters in the credits were wrong and glitched out. Page 1 2 3 4 5 6 7 8 9: Title Author Type Game To list all the Randomizer parameters and their description: There's less options for the Solver, it needs a seed (-r), a skill preset (--preset) and optionally a difficulty limit (--difficultyTarget) and a pickup stragegy (--pickupStrategy). randomizer: credits now show the 'intended' progression items. solver: simple/advanced tabs with the "items not picked up" in the advanced tab. We've released an intermediate version of the VARIA Randomizer (http://randommetroidsolver.pythonanywhere.com/) dubbed "Finding Kraid". Using the presets (for each technique you can say if you know it and your perceived difficulty for it) from the solver we've made a new randomizer: the VARIA randomizer (Very Adaptive Randomizer of Items for Anyone) customizer: new custom sprites, Link (by RonnSama) and Sprite (by TarThoron). Presets: Short charge is now for 3 taps or stutter 3 (thanks @ponk !). Try it out with the 'minimizer' settings preset! We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. solver: the pickup strategies any/minimal were collecting too many minors, preset: New technique, Snail Clip, to reach minors in Aqueduct without Speed Booster, rando: When the Randomizer fails to generate a seed it displays an explicit message with the cause and how to fix it, rando: Most parameters of the Randomizer can now be individually randomized, rando: Like in Dessy's randomizer you can now randomly hide half of the items, rando: The number of available Etank/Reserve is computed with a gaussian instead of a fixed number, solver: When the Solver can't finish a seed with a given preset it displays which technique(s) to learn to be able to progress in the seed, solver: Display the remaining/inaccessible major locations in the spoiler, web rando: simple/medium/advanced mode for the randomizer, web preset: new page to manage the presets, the techniques are now grouped in tabs, gamepad mapping in the preset. New stuff: Hello @randomizer, All the sprite sheets created so far with SpriteSomething (https://github.com/Artheau/SpriteSomething/releases) have been integrated, for instance Megaman X! Even though it's slightly outdated this is still a good resource when it comes to the logic of the randomizer. area: new save stations in West Maridia (it was the only area without any), customizer: option to restore vanilla behaviour for fanfare and fast doors/elevators transitions, customizer: five custom ships are available (made by Red-M0nk3y), customizer: custom item's names in pickup message box for some custom sprites, layout: bomb block replaced with a shot block at Mission Impossible room, logic: added missing energy requirement for Draygon Grapple/Spark kill, logic: added new techniques for 'low%' mini-boss fights. Now, the probability you would have to fight it is ~30% in slowest/slow, ~5% in medium, and ~0% in fast/fastest. We've released a new version of the VARIA Randomizer, Solver, Tracker, Plandomizer and Customizer (http://varia.run/), introducting the new and shiny Plandository (http://varia.run/plandorepo) to easily share plandos with the community. Tell it what you know (and how hard you find particular tricks), and it'll tell you if you can finish your seed, and how hard it will be, without spoiling the seed. Choose a start location, or randomize it! Boss and Area transitions are mixed together, Gadoras are removed, and you can exit boss fights at any point. The current work in progress version is in the master branch (the default one, accessible on beta website (http://beta.varia.run/), if you want the version running on the production website (http://varia.run/) you have to checkout the production branch: You need Python >= 3.6, it has been tested on Linux and CYGWIN. New stuff: Hello @randomizer, preset: new techniques Crystal Flash Clip (suited and suitless variants), Firefleas Wall Jump, Dodge Lower Norfair Enemies, patches: background music randomization option, aka Super Metroid Jukebox, customizer: NES Super Mario Bros custom sprites by TarThoron, credits: display resets/deaths count, much more accurate RTA timer resistant to resets or power cycles, area: area transition doors are now blinking to help newer players to see that they are portals, area: new softlock protection in Wrecked ship, patches: max ammo display is no longer corrupted when Supers or PowerBombs total is more than 100, rando: when settings are randomizable, you can now select the possible values to randomize from, customizer: no comfort patch on race seeds.
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